Tag: Chris's One-Off

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    *+Classes+*
         *–[[Inheritor Lich]]*      *–[[Source]]* _(variant Sorcerer)_      *–[[Witcher]]* |Alchemical Tools|[[Witcher Potions | *Potions*]] | [[ …

  • Inheritor Lich

    A inheritor lich is a type of intelligent undead spellcaster born from his connection to something important to a former lich, either the remains of a phylactery or part of the deceased lich's body. Powerful magic affecting the spellcaster at the time …

  • Source

    h5. *+Source (variant sorcerer)+* A source is a person born with innate magical abilities that are difficult to control once they have bloomed. In some places this magic is simply known as The Power or Chaos; it is the raw unshaped pattern of …

  • Way of the Chakras

    _Monks of the Way of the Chakras are healers who mix traditional medicine with martial arts. They specialize in calling upon the restorative power of the ki to balance the good and bad energy within people._ *CHAKRA ALIGNMENT* Starting when you choose …

  • Cruel

    The challenges and struggles you’ve faced throughout your life have left you ruthless in combat, relishing in the pain you inflict.    • You have a number of cruelty points equal to your proficiency modifier. Once per turn, whenever you …

  • Mystic Conflux

    Through your repeated exposure to the natural flow of arcane magic throughout the world and planes, you’ve adapted to attune with additional enchantments. You gain the following benefits:    • You have advantage on Intelligence (Arcana) …

  • Rapid Drinker

    Through a lifestyle of hard, competitive drinking, you’ve learned how to quaff drinks at an incredibly accelerated pace. You gain the following benefits:    • You can drink a potion as a bonus action, instead of as an action.  & …

  • Thrown Arms Master

    You’ve honed your ability to lob weaponry into the fray, including weapons not meant for ranged combat. You gain the following benefits:    • Increase your Strength or Dexterity score by 1, to a maximum of 20.    • Simple …

  • Witcher

    *+Witcher+*
    _Witchers are professional monster slayers who belong to an ancient order created to protect civilization from creatures of nightmare and legend. Rarely altruistic, they seek battle for coin or favor, often drawn into hunting by …

  • Witcher Potions

    You require alchemist's supplies and an herbalism kit to craft witcher potions.

    • You may consume up to your Constitution modifier (minimum 1) worth of witcher potions safely before needing to take a short rest; if you consume more than this …

  • Witcher Oils

    You require alchemist's supplies and either a blade oil kit or poisoner's kit to craft …

  • Witcher Traps

    Trapper’s Kit (25 gp, 8 lbs): A collection of tripwires, snares, springs, blades, and other components for trap-making, this kit allows you to craft traps if you are proficient with it. TRAPS Biter Clawer Conflagration Fury Harpy Trap Hunting …

  • Witcher Bombs

    Demolitions Kit (50 gp, 8 lbs): This collection of fuses, explosive powders, and other bomb- making components allows you to craft bombs. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use bombs. …

  • Aard

    _Aard harnesses the power of elemental air into a blast of psychokinetic force emanating from your outstretched hand._ *At-Will Effect.* You conjure a minor breeze which might rustle some bushes or lift a small untended object up into the air for a …

  • Axii

    _Axii draws on elemental water and its mutable nature to influence the mind of a weak-willed being._ *At-Will Effect.* You make yourself appear more menacing than usual in the minds of onlookers (e.g. your eyes flash, your teeth sharpen, your face is …

  • Heliotrope

    _Heliotrope is a simple ward against magic and spells based on the absence of elements._ *At-Will Effect.* As a reaction when a spell or magical effect would force you to move, you reduce the forced movement by 10 feet. *Combat Effect.* As a …

  • Igni

    _Igni channels elemental fire into a blast of searing heat._ *At-Will Effect.* You light or snuff a candle, torch, or small campfire within 30 feet. *Combat Effect:* One creature within 30 feet from you must make a Dexterity saving throw. On a …

  • Quen

    _Quen is the expression of elemental earth, grounding your life force to the earth and erecting a magical barrier around you._ *At-Will Effect.* You perform a dowsing with a natural object (e.g. stick) to determine a cardinal direction you name, or a …

  • Yrden

    _Yrden draws power from the fifth element of aether, creating a magical trap on the ground to snare your enemies._ *At-Will Effect.* Choose an object within 10 feet of you. You can decipher a discrete magical inscription on that object that would …

  • Witcher Mutations

    • +ACCELERATED HEALING+ You heal lethal wounds seemingly overnight, but must consume twice as much food as normal. Whenever you spend Hit Dice to regain hit points, you regain an additional number of hit points equal to your proficiency bonus per hit …

  • Bear School

    _Witchers of this school are known for a brutal fighting style relying on two-handed weapons and outlasting one’s enemy. The School of the Bear was founded to combat large monsters like giants and trolls that few stand against._ +*BONUS EQUIPMENT*+ …

  • Cat School

    _Witchers of this school are known for their duplicity and their fighting style reflects this; feints, lures, and dirty tricks are a regular part of their repertoire. The school was founded to fight monsters that could not be faced head on, such as …

  • Griffon School

    _Witchers of this school are dedicated to preserving the oldest pedigree of witcher teachings, training in traditional sword-and-board fighting, how to command soldiers in battle, and strategic positioning. Witchers of the Griffon School are held to the …

  • Wolf School

    _Witchers of this school practice a defensive fighting style based on focusing on weak points, knowing their enemy, moving to their enemy’s outside position, and synchronized pack tactics when taking on especially fearsome monsters. The school was founded …

  • Viper School

    _The fighting style used by witchers of this school emphasizes dual-weapon fighting and close-quarters combat, swift evasion, rapid assault, and seamlessly blending offense and defense. The School of the Viper is dedicated to tracking groups of powerful …

  • Owl School

    _While witchers of this school focus more on book learning, alchemy, and use of the Signs, they do teach a distinctive fighting style employing a polearm with a haft made of white ash or rowan. The School of the Owl originally only trained female witchers …

  • Keen Mind

    When you encounter an enemy you can draw upon your vast stores of knowledge to discern important details about their tactics and abilities. You gain the following benefits:    • Increase your Intelligence score by 1, to a maximum of 20. …

  • Weapon Master

    You have practiced extensively with a variety of weapons, gaining the following benefits:    • Increase your Strength or Dexterity score by 1, to a maximum of 20.    • Choose four weapons. You may add your proficiency …

  • Linguist

    You have studied languages and codes, gaining the following benefits:    • Increase your Intelligence score by 1, to a maximum of 20.    • You learn three languages of your choice.    • You can ably create …

  • Tenacious

    Hardy and resilient, you gain the following benefits:    • Increase your Constitution score by 1, to a maximum of 20.    • When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the …

  • Armory Apprentice

    You have trained to be capable in the use of a wide variety of weapons, armor, and shields, gaining the following benefits:    • Increase your Strength or Dexterity score by 1, to a maximum of 20.    • You gain …

  • Mysterious Stranger

    Gunslingers use a potent mixture of common sense and manual dexterity in order to control the fickle power of their weapons. But a few rare gunslingers seem to accomplish their chosen tasks purely through willpower and an unwillingness to ever give up. …

  • Firearms

    _Black powder weapons have been known in the world for generations. However, in a world where spellcasters can single-handedly wield the power of a mortar, they never saw much widespread use. While black powder has been found useful in cannons and for …

  • Elathanyë

    +The Tower (XVI)+
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    +          +
    . • . • . • .
    *** *Feature:* _Dark Secret/Dark Dreams (Primordial origin)_ – I have glimpsed beyond the veil and …

  • Nettle (Arili)

    h3. Sorcerer Spells h2. Cantrips (6 Known) Acid Splash Mage Hand Message Mold Earth Minor Illusion Prestidigitation Learned: Light Learned: Firebolt h2. Level 1 Spells (1 Known) Chromatic Orb Lich Spell: Give Life (Ritual) h2. …

  • Bugga the Teller

       *Personality Traits* • I ask a lot of questions. I eat like a pig and have bad manners. I don’t like to bathe. I bluntly say what other people are hinting at or hiding. In short, I am equivalent to a bratty human child: a goblin! • I …

  • Royce Asher

    Often called The bastion of hope, Royce Asher took the oath of the ancients and through the years built a reputation as a beacon of light to the world. A champion of life, In all its joys and beauty and wild creativity, in its idiosyncrasies and bull- …

  • Erelbryn

    Erelbryn, Erel to few, was raised in the capital of her people. When Lolth did not answer her prayers in training in Arach-Tinilith fell upon deaf ears she specialized instead in subtle ways to take out her enemies. Not a noble, her standing was at risk …

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